#pragma once

#ifndef _CUBETEXTURE
#define _CUBETEXTURE

#include "Texture.h"
#include "Base.h"
#include "GraphicsManager.h"
#include "core.h"
#include <string>


class CCubeTexture : public CTexture
{
public:
	CCubeTexture(void){};
    ~CCubeTexture(void);
    void Activate(size_t StageId);
    bool Loadfile();
    
    
private:
    void Unload();
    
private:
	LPDIRECT3DCUBETEXTURE9 m_Texture;

};


#endif